Mobile Game Development
Hyper-casual, casual, and midcore titles for iOS and Android, optimized to run smoothly on low-end devices. We integrate ad mediation, IAP, and A/B-tested onboarding flows that lift day-1 retention.
Hire game developers who craft polished, high-retention games for mobile, PC, and web - from concept art to live-ops.
Players decide in the first 60 seconds whether your game stays installed. Devlex Infotech game developers work on that minute - tight controls, stable frame rates on mid-range hardware, and progression loops tuned against real session data rather than a designer's intuition. Our Unity and Unreal teams instrument retention and crash reporting from the first build, so the numbers you optimise against are your own.
From hyper-casual mobile games to multiplayer experiences with dedicated server backends, our team covers design, art, development, QA, and post-launch live-ops. Start with a scoped piece of work from $35, or hire a dedicated game developer from $2,700/month with vetted profiles in 24-48 hours.
Hyper-casual, casual, and midcore titles for iOS and Android, optimized to run smoothly on low-end devices. We integrate ad mediation, IAP, and A/B-tested onboarding flows that lift day-1 retention.
Unreal Engine 5 and Unity titles for Steam and console platforms, built with performance budgets enforced from the first sprint. Our teams handle certification requirements so submissions pass review.
Real-time multiplayer with Photon, Mirror, and custom authoritative servers, plus matchmaking, leaderboards, and anti-cheat. We architect for launch-day spikes so your servers survive success.
Concept art, 2D/3D assets, rigging, and VFX produced in-house with consistent style guides. Art and code teams work in the same sprints, eliminating integration churn.
Immersive experiences for Meta Quest, ARKit, and ARCore with comfort-first interaction design. We have built training simulations and entertainment titles that hold 90 fps performance targets.
Post-launch event pipelines, remote config, and economy tuning driven by Firebase and GameAnalytics data. We treat launch as the starting line, not the finish.
Scale up, scale down, or switch models anytime — no lock-in, no recruitment fees.
A developer who works exclusively on your project.
Ideal for ongoing improvements and smaller scopes.
Pay only for the hours you actually use.
Quoted before work starts · no recruitment fees · dedicated full-time from $2,700/month · scoped tasks from $12
Our developers come from shipped-title backgrounds and pass gameplay programming tests covering physics, optimization, and architecture.
Hire a single gameplay programmer or a full pod with artists, designers, and QA - and rescale between production phases.
NDAs before pitch decks are shared; your game design documents, assets, and source stay 100% your property.
5+ hours of daily overlap with US and EU studios for playtests, builds review, and sprint ceremonies.
Playable builds every sprint and direct Slack access to the team - you see progress in-game, not in slide decks.
Skip studio overhead and hiring costs. Vetted game developer profiles within 48 hours, pay only for production time.
From first call to onboarded developer in less than a week.
Tell us the skills, experience level, and team size you need — we respond within 24 hours.
We share hand-picked, pre-vetted developer profiles within 24–48 hours.
Interview candidates over video calls, review code samples, and run a paid trial task if you like.
Sign the NDA and agreement — your developers start within days, with full IP protection.
The frameworks, platforms, and tools our game developers work with every day.
Terms that go into every agreement we sign. See all client commitments.
Every job gets a scope and a number in writing first — a fixed price for defined work, or an hourly rate with a capped estimate. If scope changes, we re-quote before we build, not after.
Source code, designs, and data are yours. We work in your repository where possible, hand over full documentation, and transfer everything at the end. No license fees, no hostage situations.
We sign your NDA — or send ours — before the first technical conversation. Your idea, your data, and your customer information stay confidential during and after the engagement.
Everything you need to know before starting your project. Still have questions? Talk to our team.
Rates start at $17/hour, with dedicated full-time game developers from $2,700/month. Choose Full-time (160 hrs/mo), Part-time (80 hrs/mo), or Hourly (40 hrs minimum) engagement based on your production phase.
We share vetted profiles within 24-48 hours, matched to your engine and genre. Developers typically join your sprint board within the same week.
Yes - NDAs are signed before any design document or prototype is shared, and all game IP, assets, and code belong to you contractually.
We guarantee a minimum 5-hour overlap with US and EU hours for playtests and standups, with async build notes covering the rest.
We replace them free within two weeks and handle internal knowledge transfer, so your milestone schedule stays intact.
Share your concept under NDA and get vetted game developer profiles within 48 hours. Unity, Unreal, multiplayer, art, and live-ops - all under one roof.